BFNS+ has now reached a total of over 16,000 views and 8,000 downloads on itch.io alone! Thanks again for the continued support of the project, which more people have downloaded and played than I could of imagined! To celebrate this milestone, I will be bringing back every previously released version of BFNS+ as well as some development versions of alpha 1 and 4 which were never publicly released in a file that will contain installers for each version. It will be the first test of using a new installation method, which will hopefully be used in future releases of the mod.
The Nametag item now works against Beans and Chalkles. They will ignore you while you are wearing it.
When wandering into open areas, NPCs will now avoid picking the edges to walk to if possible. This means that hiding in a corner or against a wall with a chalk eraser cloud is a guaranteed way to successfully hide from someone, as there is no chance they will wander close to the wall. Just make sure they didn't see you before using the chalk eraser!
Principal of the Thing can now send It's a Bully to detention if he sees him bullying the player.
Extended time for the party event. It will now last anywhere from 50 to 80 seconds. Previously, it could last from 30 to 60 seconds.
Extended time for the mystery room event. It will now last anywhere from 90 to 120 seconds. Previously, it could last from 45 to 60 seconds.
Lowered guilt time for using the BSODA from 3 seconds to 0.8 seconds. With this change, Principal of the Thing practically has to see you use the BSODA in order to scold you for it.
Removed the rare one-way walls from level 3. Yes these were intentional and yes, the cursed things will make a comeback some day.
Subtitles that are missing a value will now simply display the key it's looking for instead of the generic "Localized text not found" message.
Removed some unnecessary debug warnings that could potentially cause slowdown.
Doors now make noise when opened by NPCs (Before they only made noise when closing after opened by an NPC).
Fixed a bug that caused notebooks to spawn a bit further away from the math machine each time they were spawned in endless mode.
Made improvements to save functionality that will hopefully prevent save data corruption.
Instead of crashing, the game will now display an error screen when a corrupted save is attempting to load.
If the high scores data file is corrupted, the game will now automatically reset it to defaults.
Fixed a bug that caused the backer credits not to display.
Fixed a bug that allowed buttons to spawn in mystery rooms.
Fixed the invisible trees in the playgrounds of pre-made levels.
Entering "-" into a seed field will no longer crash the game, and will instead select a random seed.
Fixed a bug that caused Mrs. Pomp to start attacking the player when they clicked on a locked door.
When getting moved while inside a locker (By using a teleporter or getting teleported by Arts and Crafters for example) you will now be removed from the locker.
Fixed a bug that allowed you to place portal posters on tiles that Chalkles could spawn on.
Fixed a bug that allowed you to place portal posters on tiles that are blocked on the player's side of the wall.
Fixed the subtitle for Chalkles spawning sound being too short.
Hey there! I submitted two characters for your mod: Mr. Pop and Boomer (they have the name JayD where it asks for the username, since I just created this account today). I was hoping you would be able to use at least one of them in your mod at some point?
Also, I put up the sprites for my characters if anyone's curious.
it is impossible because there is a character who does not let me see why he turns off the lights. and the rotating curve of the corridor has no button to activate can you create a room with the button to activate?
????????? This is like a baby typed it, it makes no sense???? When The test end the fog???? the schoolhouse have black???? when i use vision soda it don't works???!?1?!?! but it make my game more lagged?!?!!?!? LIKE WHAT THE HECK!?!?
yes, I do plan on returning to work on the 2 year modding anniversary edition. And the way to get the true ending is by typing the letters TRUTH in order on the achievements screen. The true ending is currently a placeholder, but I plan on adding a lot more to it in an update.
So, after looking at some challenge submissions, these are the ones I'm planning on adding first: Night Lockdown, Forest, and Catchy Items. I know who suggested night lockdown, but if the person who submitted the catchy items suggestion also wants to be credited, I need to know who they are.
A: No, it will not! Like the current versions, the final version will also be free to download and play. '
Yeah glad it won't cost money because otherwise you would most likely get in legal trouble
Besides though I don't recommend you to share this to the public though, as what from I see it has some and maybe even ALL features that Baldi's Basics + has and that also could get you in legal trouble.
So, I'm finally ready to reveal the new alpha 5 feature, which is the level customizer! It's currently in an early alpha state, but more will be added to it over time. You can watch a video showing it being tested here: https://twitter.com/JohnsterGames/status/1274435915641950208
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BFNS+ has now reached a total of over 16,000 views and 8,000 downloads on itch.io alone! Thanks again for the continued support of the project, which more people have downloaded and played than I could of imagined! To celebrate this milestone, I will be bringing back every previously released version of BFNS+ as well as some development versions of alpha 1 and 4 which were never publicly released in a file that will contain installers for each version. It will be the first test of using a new installation method, which will hopefully be used in future releases of the mod.
Congratulations!
that's nice but can you make alpha 6?
Uhh where is alpha 6? Did you cancel it?
hey since you did an open source version of the original baldis fun school maybe you could do it again but with this
Actually, he already has. It's under the name: "BFNS+ OS Project (Alpha 5)
ohb ikbkhb ihbkhbibkhbkhb
Hey, is this still being worked on?
what cool?, goo-
Show post...
back
Show post...
I faanliy got the sonic dvd
I send to you my character to Field Trip (Stick Machine), i also made the audios, but i can't send with the sprites, so i'll place here:
When she see you:https://cdn.discordapp.com/attachments/730862528632193138/735859936533414049/SM_...
When you click on she:
https://cdn.discordapp.com/attachments/730862528632193138/735859937023885362/Alr...
If you already used she:
https://cdn.discordapp.com/attachments/730862528632193138/735859940786307122/Tir...
When she starts to move:
https://cdn.discordapp.com/attachments/730862528632193138/737834140803530822/SM_...
When she give to you the Sticks:
https://cdn.discordapp.com/attachments/730862528632193138/737834162400002048/Wel...
Are You Going Do To Alpha 6 Or Not?
In Alpha 6, The Test has to make the school bright again. It's what he's supposed to do.
Alpha 6 Needs:
You copied the Description of the BB+ Devlog
why did you copy also there is no mystery room in Baldi's fun new school + or any event.
Where is alpha 6?
Theres no alpha 6 :(
amazing game bro
add mrs pomp
I'd like to read you noteboo lol
ha
没法下.
Hey there! I submitted two characters for your mod: Mr. Pop and Boomer (they have the name JayD where it asks for the username, since I just created this account today). I was hoping you would be able to use at least one of them in your mod at some point?
Also, I put up the sprites for my characters if anyone's curious.
Hi! I have question, android version will be added in alpha 6 or not?
why do you want them on Android?
Yeah we want alpha 6 Android
its a kind?
it is impossible because there is a character who does not let me see why he turns off the lights. and the rotating curve of the corridor has no button to activate can you create a room with the button to activate?
厄
Could you Port thus Game to Android?
He does not do port he does not put Android and that's annoying
Stop asking for android
I don't think he'll make an Android version
Show post...
How did you made Level Customator?
l'm playing this and l'm really comfused, and l wanna make it to Stencyl (to my BBFMD game) and l don't know how.
hey JSP, Can We Be Friends? :O
Glitch Report
????????? This is like a baby typed it, it makes no sense???? When The test end the fog???? the schoolhouse have black???? when i use vision soda it don't works???!?1?!?! but it make my game more lagged?!?!!?!? LIKE WHAT THE HECK!?!?
Yes, i'm baby....NO, I'M PORTUGUESE
oh sorry the guy you knew is gone.
what?
... Oh you'll see... when it comes to ROBLOX....
Yep also a stupid asshole who still blocked me.
That's Why he's a CS124 Fan, That he Blocked you for that Cotepus
but he blocked me because, I was saying harsh things to his friend (I already apologised him with my 3rd account).
That's Sad
ik, oh and also, retarded and awtistic.
For alpha 5, I'm planning on releasing a few minor updates, mainly to improve things and add to the level customizer.
could you please use the character i submitted you dont have to but id really appreciate it if you did
Same with mine, I really want to see Boomer in the game :-P
Also alpha 6, typo
jsp are you going to continue bfns+ 2 years modding anniversary edition? and if you are going, how we get the true ending?
i make this here because i think if i do it on bfns+ 2yma page you are not gonna answer me
yes, I do plan on returning to work on the 2 year modding anniversary edition. And the way to get the true ending is by typing the letters TRUTH in order on the achievements screen. The true ending is currently a placeholder, but I plan on adding a lot more to it in an update.
So, after looking at some challenge submissions, these are the ones I'm planning on adding first: Night Lockdown, Forest, and Catchy Items. I know who suggested night lockdown, but if the person who submitted the catchy items suggestion also wants to be credited, I need to know who they are.
'Q: Will The Final Version Cost Money?
A: No, it will not! Like the current versions, the final version will also be free to download and play. '
Yeah glad it won't cost money because otherwise you would most likely get in legal trouble
Besides though I don't recommend you to share this to the public though, as what from I see it has some and maybe even ALL features that Baldi's Basics + has and that also could get you in legal trouble.
So, the mod just passed 10,000 total views on itch io! Thanks so much for the support, and hopefully 5k downloads will be reached soon!
Wowie kazowi that is amazing!
Oh hi! I have a question, in alpha 5 you added Android version
Sorry, but unfortunately I won't have time to make an android version of Alpha 5. I might start working on it afterwards, but it will take some time.
I will be waiting
So, I'm finally ready to reveal the new alpha 5 feature, which is the level customizer! It's currently in an early alpha state, but more will be added to it over time. You can watch a video showing it being tested here: https://twitter.com/JohnsterGames/status/1274435915641950208
Since I've gotten some work done on Alpha 5, I thought I would share a teaser. Here's an image of a level that will be part of alpha 5:
And here's another teaser, also showing the level: https://twitter.com/JohnsterGames/status/1274358811747385351
Hi! I have a question, Android version will be added in alpha 5?