You can add the character: Mr.Painter? (Made by me), when you have close of Mr.Painter, He throw paint in your face, so you have paint in your face for 20 seconds (is black)
Mr Painter is a Art Teacher
I'm very bad for draw in PC...
When Mr Painter throw paint in your face, he's say: "LOOK, it's orginal art, your art hater!" or "My art is cool, you don't like? TAKE THIS IN YOUR FACE
Your cooldown to throw paint in your face is: 25 sec.
When he's idle: "Huh, where's my students? I want my students to see my art!" or "Anyone saying for me 'The GUY don't like your art', where's the GUY?! "
He can enter in rooms
When he see player, he's say: "OH, YOU ARE THE 'GUY'! COME BACK HERE!!"
When he lost the player: "What?!! Where are you?? Nooo!"
I don't know how to make the voice of Mr Painter, so you can make, He will stutter and speak a little in a thick voice, not so thick , right? :)
So, I'm just about ready to start designing the first level, which will be level 1 in experience mode! If anyone is wondering how I get set up before starting a level design, here's a sneak peek:
The small principal's office was just something I was testing. The new table type that will be in some levels is also seen here along with more!
You should add a new character and he's called Fred from the Scooby doo series. everytime you get 3 problems wrong, Fred will be angry and give you a Concussion. the concussion will make you unable to move for some seconds. But, if you get 9 Problems right which is impossible in Non-endless modes, Fred will be happy and give you a random item. He only gives very useful items. He doesn't give items like WD NoSquees. When he is chasing you, you can use an item called Metal Ruler to hit his head and Fred Will no longer give you Concussions for rest of the game. When you hit Fred's head, He will say ''Okay Okay, i won't Give you concussions anymore. Just don't hit my head anymore.''. his Text to Speech voice is Paul.
Here's his angry self: You can make your sprites. It's recommended that Fred's Sprites look like comedy world.
Also, when principal sees you hit Fred's head, He will send you to dentention but he will send you to a shorter detention than usual because he knows that Fred gives you Concussions. When Principal Sees Fred give you a Concussion, he will send Fred to Detention as Twice as long as Player's Next Detention.
Here's some examples: If Player's Next detention is 5 seconds, Give Fred 10 seconds of Detention. If Player's Next detention is 25 seconds, Give Fred 50 Seconds of Detention.
I'm thinking between 30-35% for first playable version. I'm still working on designing levels for experience mode. First version will probably only have experience mode, later versions will add the rest.
No, this doesn't use a map generator. Instead, there are several pre-made school levels and a different one gets chosen when you play chosen mode. Also, it will support 32-bits.
You should add pennys to the mod, just like i planning to add to Baldi's Funner Newer School. here's how they work: They act like Quarters expect that you need 25 of them to act exactly like quarters. You should add a separate storage for Pennys.
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You can add the character: Mr.Painter? (Made by me), when you have close of Mr.Painter, He throw paint in your face, so you have paint in your face for 20 seconds (is black)
Mr Painter is a Art Teacher
I'm very bad for draw in PC...
When Mr Painter throw paint in your face, he's say: "LOOK, it's orginal art, your art hater!" or "My art is cool, you don't like? TAKE THIS IN YOUR FACE
Your cooldown to throw paint in your face is: 25 sec.
When he's idle: "Huh, where's my students? I want my students to see my art!" or "Anyone saying for me 'The GUY don't like your art', where's the GUY?! "
He can enter in rooms
When he see player, he's say: "OH, YOU ARE THE 'GUY'! COME BACK HERE!!"
When he lost the player: "What?!! Where are you?? Nooo!"
I don't know how to make the voice of Mr Painter, so you can make, He will stutter and speak a little in a thick voice, not so thick , right? :)
So, I'm just about ready to start designing the first level, which will be level 1 in experience mode! If anyone is wondering how I get set up before starting a level design, here's a sneak peek:
The small principal's office was just something I was testing. The new table type that will be in some levels is also seen here along with more!
You should add a new character and he's called Fred from the Scooby doo series. everytime you get 3 problems wrong, Fred will be angry and give you a Concussion. the concussion will make you unable to move for some seconds. But, if you get 9 Problems right which is impossible in Non-endless modes, Fred will be happy and give you a random item. He only gives very useful items. He doesn't give items like WD NoSquees. When he is chasing you, you can use an item called Metal Ruler to hit his head and Fred Will no longer give you Concussions for rest of the game. When you hit Fred's head, He will say ''Okay Okay, i won't Give you concussions anymore. Just don't hit my head anymore.''. his Text to Speech voice is Paul.
Here's his angry self: You can make your sprites. It's recommended that Fred's Sprites look like comedy world.
Also, when principal sees you hit Fred's head, He will send you to dentention but he will send you to a shorter detention than usual because he knows that Fred gives you Concussions. When Principal Sees Fred give you a Concussion, he will send Fred to Detention as Twice as long as Player's Next Detention.
Here's some examples: If Player's Next detention is 5 seconds, Give Fred 10 seconds of Detention. If Player's Next detention is 25 seconds, Give Fred 50 Seconds of Detention.
Please reply.
Alright, I will think about it. Also, the mod has a new title screen, this is what it looks like:
I'm going to make dev. update 2 which will be an update on experience mode soon.
Okay. Make sure to try to work on Fred!
How much Percent before you release the first playable version? You should Include the Playable version with the BFNS+ OS Based on that version.
I'm thinking between 30-35% for first playable version. I'm still working on designing levels for experience mode. First version will probably only have experience mode, later versions will add the rest.
When the first playable version releases, Include it with the BFNS+ OS based on that version!
Good mod here! https://baldis-son1.itch.io/baldis-oily-new-fun-school
you added or you can add mrs. pomp and Beans right?
Yes, mrs. pomp and beans will be in some levels (including ultimate mode)
Hey. Can you do at least ONE update on BBISLOC soon
Whenever you release A Playable version. you should leave The BFNS+ OS Based on that version. Please reply.
Alright, I might do that.
Also add pennys that require you to get 25 of them to act like quarters. Also, also, Add a separate storage for pennys.
Whenever you release A Playable version. you should leave The BFNS+ OS Based on that version.
Hey JSP, I'm gonna get some stuff made for you
Alright. Thanks!
You make a map generator?
No, this doesn't use a map generator. Instead, there are several pre-made school levels and a different one gets chosen when you play chosen mode. Also, it will support 32-bits.
OMG 32 BITS, thanks
here's a good mod! It's in development. JSP, Please make MacOS Version of the Beta. https://baldis-son1.itch.io/ender-dragons-basics-but-baldified
You should add pennys to the mod, just like i planning to add to Baldi's Funner Newer School. here's how they work: They act like Quarters expect that you need 25 of them to act exactly like quarters. You should add a separate storage for Pennys.
I did a google forms to decide the name of the mod, and most chose Baldi's Fun New School Plus, so that's where the sequel gets its name from!