You (johnster space games) can put the Secret character in the custom night but with one exception you (players) will have to have met him for the first time.
Buen juego,XD,yo lo conosco desde antes que salieran los dos nuevos mapas,por cierto,como vieron hablo español,y según yo soy el único que habla español y juega el juego,según yo,la cosa es si podrían además de que el juego este en Ingles también pueda estar en Español,si es que pueden
I've just released a V1.01 update to Five Nights at Baldi's Redone! You can read the changelog here (Itch) / (GameJolt), and enjoy playing the update! And some suggestions that I've received are also included.
And just a few hours after that, I've released a V1.011 hotfix update to fix a few minor bugs I found on the mobile version's initial V1.01 release, which were the Plus Schoolhouse location's pause button not working, and the pause button overlaying on top of the camera system.
Sure, you can do that. And if you provide a link to your old versions page, I can add the link to this page's description so people can find the version archive easily.
What device do you use? Because in my tests the fangame runs pretty well on both my phone and laptop, so the maps might not be running well for you if you are using a low end device, and if that is the case, keeping your device plugged in while playing should help improve performance.
In V1.01, I plan on making it so the office is hidden from rendering while you are on the camera system (and a pause menu is getting added to the each location as well), which should improve the performance while the camera system is open or the game is paused.
No, I'm not sure. And in V1.01, I can remove that hidden geometry as well, which should help improve the performance along with the office being hidden from rendering when it's not visible, among other things.
There isn't a way to save custom night presets currently that you have created, but I've thought about adding that before and will definitely include that feature in an update. Once implemented, it should let players share their custom night preset files with other players as well, since the preset's AI level data would be saved and loaded from a file on the player's device.
sounds good. Also is there a plan for there to be a harder difficulty than 12/10 extreme + no audio (for example, max ai level being 15 or 20, visual effects to make gameplay harder to see, etc.)?
The Windows release of 1.00 (aka the full version) is now out! And it will be followed very soon by the full Android and Browser/WebGL versions as well. Edit: The android and browser versions are also now available!
Also, while there will initially only be 5 achievements available (one for completing each night in the classic schoolhouse location), achievements for beating each night for the first time in the other 2 locations will be added in a V1.01 update that will be released within a month of V1.00's release. As of April 13th, progress on that update is going well, and it should be released sometime in late April.
I also decided to increase the amount of floors on the camera system in the Plus Schoolhouse location from 2 to 3, to more closely match the current amount of floors in Baldi's Basics Plus, which is what that location is based around.
Yes lets goooooo am excited to check it out but i only did a video on night 1 demo but im hyped for the full game! also question is dr reflex going to be in Plus location? and it will also be released during easter that cool!
With V1.0 nearing completion, I thought I would share some images of the demo schoolhouse location, which will be one of 3 locations included in that full version.
Well, BFNS Ultimate is not discontinued, and I still plan on releasing updates for it. After the 1.0 release of FNAB Redone has been released, I plan on going back to working on it with the Beta 1 update likely releasing sometime within the next few months, if not sooner, depending on my progress. The next progress update that will be releasing at the end of April 2024 will share some more details about that upcoming update, so stay tuned for it.
Yeah, that's right. I'm a big fan of the original Five Nights At Baldi's, and thought it was unfortunate that you can't really play it anymore due to Flash support ending (although as I've found, it is still possible), which is why I decided to make a redone version containing overhauls and improvements with my game development experience (while making sure to give proper credits as well). Which a lot of players seem to have enjoyed so far.
Ok, I will consider making that change in the full version. And by that, do you mean changing the landscape mode from "Landscape Right" to "Landscape Left" in Unity?
Happy Valentine's day! I've decided to create an updated version of the release plans I shared a few months ago to reflect some changes that have happened since then. Not only is a V1.1 update of FNAB Redone now planned to be released at some point, but I've decided that the next BFNS Remastered update will in-fact be V1.4.8. You can take a look at the release plans in the image below.
← Return to FNAB Remake
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Great game 👍
is it full game yet
Rip gaaaaaame
Let's play 😈
Thats so epic
jack
off a horse
lol
dead game
muito legal
xd
har har har
this is [BIG SHOT]
What does version 1.011 do?
its a bugfix for exclusively android
add new character: 5st prize
hi
Buen juego,XD,yo lo conosco desde antes que salieran los dos nuevos mapas,por cierto,como vieron hablo español,y según yo soy el único que habla español y juega el juego,según yo,la cosa es si podrían además de que el juego este en Ingles también pueda estar en Español,si es que pueden
I've just released a V1.01 update to Five Nights at Baldi's Redone! You can read the changelog here (Itch) / (GameJolt), and enjoy playing the update! And some suggestions that I've received are also included.
And just a few hours after that, I've released a V1.011 hotfix update to fix a few minor bugs I found on the mobile version's initial V1.01 release, which were the Plus Schoolhouse location's pause button not working, and the pause button overlaying on top of the camera system.
wow
Can you please add a key to get out of the night?
yes but in next update
johnsterspace program am making a baldi mod called johnster space program basics a demo will be coming soon
can you add dr reflex please
Sure. In a future update, he is planned to be added as a Plus schoolhouse location exclusive character.
what's the character ai looks like
Hi JohnsterSpaceProgram I have copies of older versions and I was wondering if I can make a page for the old version
Sure, you can do that. And if you provide a link to your old versions page, I can add the link to this page's description so people can find the version archive easily.
ok
https://mario-meme-new.itch.io/five-nights-at-baldis-redone-old-version here it is
can you optimise the maps? they run terribly for me pls
What device do you use? Because in my tests the fangame runs pretty well on both my phone and laptop, so the maps might not be running well for you if you are using a low end device, and if that is the case, keeping your device plugged in while playing should help improve performance.
In V1.01, I plan on making it so the office is hidden from rendering while you are on the camera system (and a pause menu is getting added to the each location as well), which should improve the performance while the camera system is open or the game is paused.
I use a 2021 HP Laptop, i noticed that there is a lot of geometry that just isn't seen by the player- which could help to be removed?
Also, I got my friend Adventure to do some profiling and he found that the code is the biggest part in the lag- any idea to fix that?
No, I'm not sure. And in V1.01, I can remove that hidden geometry as well, which should help improve the performance along with the office being hidden from rendering when it's not visible, among other things.
Guys, how purple Baldi works
Here's an image showing what Shadow Baldi does.
Is there any way to save the custom night preset I put up? It's a little annoying to have to put all the bots on max difficulty every time.
There isn't a way to save custom night presets currently that you have created, but I've thought about adding that before and will definitely include that feature in an update. Once implemented, it should let players share their custom night preset files with other players as well, since the preset's AI level data would be saved and loaded from a file on the player's device.
sounds good. Also is there a plan for there to be a harder difficulty than 12/10 extreme + no audio (for example, max ai level being 15 or 20, visual effects to make gameplay harder to see, etc.)?
New max mode beaten, definitely harder than before! I still gotta beat it without audio cues though, which'll be a challenge
Its out but can you add a pause menu in the nights so i dont have to keep closing the game and opening it back up!
Sure, I can add that in the upcoming V1.01 update.
10:00 PM!!!
The Windows release of 1.00 (aka the full version) is now out! And it will be followed very soon by the full Android and Browser/WebGL versions as well. Edit: The android and browser versions are also now available!
10.00 am in indonesia
3 more hours
Two more hours left for full version
Actually, 10 PM EST is about 12.5 hours from now, not 2. As you can see here: https://www.timeanddate.com/worldclock/converter.html?iso=20240401T030000&p1=tz_....
oh 10 pm but I'll be in bedtime for that time
So I have to play tomorrow
The wait is almost over! Because tommorow, the full version will be released! Annoucement: https://johnsterspacegames.itch.io/five-nights-at-baldis-redone/devlog/706725/full-version-releasing-march-31st.
Also, while there will initially only be 5 achievements available (one for completing each night in the classic schoolhouse location), achievements for beating each night for the first time in the other 2 locations will be added in a V1.01 update that will be released within a month of V1.00's release. As of April 13th, progress on that update is going well, and it should be released sometime in late April.
I also decided to increase the amount of floors on the camera system in the Plus Schoolhouse location from 2 to 3, to more closely match the current amount of floors in Baldi's Basics Plus, which is what that location is based around.
Yes lets goooooo am excited to check it out but i only did a video on night 1 demo but im hyped for the full game! also question is dr reflex going to be in Plus location? and it will also be released during easter that cool!
Pretty Cool Game!, Now I'm just Gonna Wait for the Full version!
With V1.0 nearing completion, I thought I would share some images of the demo schoolhouse location, which will be one of 3 locations included in that full version.
Where's the v1.0??????? it's march and still not released!!!
Don't worry, I still plan on releasing it this month.
when will be a new update for baldi's fun new school house ultimate edition, is it discontinued or something?
Well, BFNS Ultimate is not discontinued, and I still plan on releasing updates for it. After the 1.0 release of FNAB Redone has been released, I plan on going back to working on it with the Beta 1 update likely releasing sometime within the next few months, if not sooner, depending on my progress. The next progress update that will be releasing at the end of April 2024 will share some more details about that upcoming update, so stay tuned for it.
Hey so I played baldi tower defense and it's fun but I really want more of that can you update it even isn't it continue?
:D
a nice remake to five nights at baldis 8/10
He didn't knock it off he just made a redone version and he gave credit to the original creator!
Yeah, that's right. I'm a big fan of the original Five Nights At Baldi's, and thought it was unfortunate that you can't really play it anymore due to Flash support ending (although as I've found, it is still possible), which is why I decided to make a redone version containing overhauls and improvements with my game development experience (while making sure to give proper credits as well). Which a lot of players seem to have enjoyed so far.
this is a pretty cool remake! but I have a suggestion for the mobile version, make the landscape mode flipped
Ok, I will consider making that change in the full version. And by that, do you mean changing the landscape mode from "Landscape Right" to "Landscape Left" in Unity?
Yes, that is exactly what i mean
(or just make it toggleable in the settings)
Alright, thanks for the confirmation. I will be making that change you requested in the V1.0 release.
Happy Valentine's day! I've decided to create an updated version of the release plans I shared a few months ago to reflect some changes that have happened since then. Not only is a V1.1 update of FNAB Redone now planned to be released at some point, but I've decided that the next BFNS Remastered update will in-fact be V1.4.8. You can take a look at the release plans in the image below.
Hey johnster why cant i comment on the main page of baldi's fun new school ultimate edition?
dude 1.4.7 is the last major update baldi's fun new school remastered havent updated for a year so there is no 1.4.8